Summary of Qualifications:

Strong affinity for stunning and dramatic storytelling through animation and cinematography. – Creative taste for composition, staging, and camera work. – Natural ability to successfully execute the principles of animation, such as physicality, acting, storytelling, and weight. – Ability to solve any animation problems with tact, creativity, innovation, enthusiasm, and diligence. – Outstanding ability to communicate and get along with others.– Easily lead and organize team projects. – Eager to help others. – Able to work under pressure and respect deadlines.

Skills:

  • 3D Studio Max (7 years): Character Animation, Biped, Modeling, Skinning
  • Maya (3 Years): Character Animation, Modeling
  • Adobe After Effects (5 years): Animatics, Video Editing, Motion Graphics
  • Adobe Photoshop (7 years): Painting, Graphic Design, Photo-correction
  • Drawing (24 Years)
  • Acting (4 years)

Job Experience:

  • 05/08 – Current   Cinematic Animator– Bungie LLC– Kirkland, WA

Dramatically bring a story from the written script into animation layout, and all the way to final polished animation. – Tasked with breathing life and personality into characters with imagination and expressiveness. – Artistically ensnare audiences with unique and appealing use of the camera. – Strongly apposed to the "press B button to skip cinematic" option. – World domination.

  • 05/06 – 08/06   3D Animation Instructor – DigiPen Institute of Technology – Redmond, WA

Taught introduction to 3D Studio Max program focusing on animation, rigging, modeling, and lighting principles. – In charge of curriculum development, management, and refinement. – Wrote and performed lectures. – Maintained a balanced objective viewpoint while addressing and solving problems of the students. – Produced harmony and excellent working conditions in a fun and playful atmosphere for all students.

Education:

  • 2004 – 2008   DigiPen Institute of Technology – Redmond, WA

Bachelor of Fine Arts in Computer Animation

Polished animation and cinematography skills. – Hands on training from industry professionals like Tony White; author of The Animator’s Workbook, and protégé of the great Richard Williams. Studied acting, character design, drawing, painting, and sculpting. – Wrote, directed, designed, and managed both team based and personal short animation projects.

  • 2002 – 2004   Art Institute International of Minnesota – Minneapolis, MN

Bachelor of Art in Computer Science

Introduced to traditional 2D animation, 3D animation, cinematography, and graphic design theory and principles. – Naturalized the principles of animation, and theories for making short film. Wrote and directed live action movies and CG commercials.